Cait Shelter

Summery: The most spread out settlement of all the Free Lands belong to the Catfolk.

Country/Region: Free Lands

City Size: Small Town

Population: 1,222

GP Limit: 800 gp

Ready Cash: 48,800 gp

Alignment: Chaotic Neutral

Racial Demographic: Isolated; Catfolk: 1222

Graphical Description: wide open spaces and rolling plains.

Architecture Description: The settlements have been constructed from stone and monster bones with animal furs covering the skeleton of the tents. Very open in terms of spacing, since many Catfolk come and go from base camp to base camp.

Economy: Self-sustained, trading with Herti animal furs and ivory for weapons and equipments.

National Relations: The Catfolk have such a long stretch of territory that they tend to forget where it ends.

Political System: Leadership is divided among three captains and they choose their successor.

Laws: Try not to start fights over territory, but also enforce your territory bondaries.

Religion: Gods that have relation to the hunt or swiftness in travel are common deities to worship.

Military: All Catfolk learn basic hunting skills at a young age, more talented members train with Herti's military.

Leader Lynn Grenze

Highest Militant Authority: Sheriff: Fighter lvl-8

Highest Level NPC of each Class:
Barbarian: 1 level-2; 2 level-1;
Bard: 1 level-1;
Cleric: 1 level-4; 2 level-2; 4 level-1;
Druid: 1 level-6; 2 level-3; 4 level-1;
Fighter: 1 level-8; 2 level-4; 4 level-2; 8 level-1;
Monk: 1 level-1;
Paladin: 1 level-1;
Ranger: 1 level-3; 2 level-1;
Rogue: 1 level-5; 2 level-2; 4 level-1;
Sorcerer: 1 level-4; 2 level-2; 4 level-1;
Wizard: 1 level-4; 2 level-2; 4 level-1;
Adept: 1 level-4; 2 level-2; 48 level-1;
Expert: 1 level-3; 2 level-1;
Noble: 1 level-4; 2 level-2; 48 level-1;
Warrior: 1 level-7; 2 level-3; 5 level-1;
Commoner: 1 level-7; 2 level-3; 1,047 level-1;

Notable People: Lynn Grenze

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