Basic
Summery: The most spread out settlement of all the Free Lands belong to the Catfolk.
Country/Region: Free Lands
City Size: Small Town
Population: 1,222
GP Limit: 800 gp
Ready Cash: 48,800 gp
Alignment: Chaotic Neutral
Racial Demographic: Isolated; Catfolk: 1222
Graphical Description: wide open spaces and rolling plains.
Architecture Description: The settlements have been constructed from stone and monster bones with animal furs covering the skeleton of the tents. Very open in terms of spacing, since many Catfolk come and go from base camp to base camp.
Economy: Self-sustained, trading with Herti animal furs and ivory for weapons and equipments.
National Relations: The Catfolk have such a long stretch of territory that they tend to forget where it ends.
Government
Political System: Leadership is divided among three captains and they choose their successor.
Laws: Try not to start fights over territory, but also enforce your territory bondaries.
Religion: Gods that have relation to the hunt or swiftness in travel are common deities to worship.
Military: All Catfolk learn basic hunting skills at a young age, more talented members train with Herti's military.
Citizens
Leader Lynn Grenze
Highest Militant Authority: Sheriff: Fighter lvl-8
Highest Level NPC of each Class:
Barbarian: 1 level-2; 2 level-1;
Bard: 1 level-1;
Cleric: 1 level-4; 2 level-2; 4 level-1;
Druid: 1 level-6; 2 level-3; 4 level-1;
Fighter: 1 level-8; 2 level-4; 4 level-2; 8 level-1;
Monk: 1 level-1;
Paladin: 1 level-1;
Ranger: 1 level-3; 2 level-1;
Rogue: 1 level-5; 2 level-2; 4 level-1;
Sorcerer: 1 level-4; 2 level-2; 4 level-1;
Wizard: 1 level-4; 2 level-2; 4 level-1;
Adept: 1 level-4; 2 level-2; 48 level-1;
Expert: 1 level-3; 2 level-1;
Noble: 1 level-4; 2 level-2; 48 level-1;
Warrior: 1 level-7; 2 level-3; 5 level-1;
Commoner: 1 level-7; 2 level-3; 1,047 level-1;
Notable People: Lynn Grenze