Goug

Basic
Summery: This smoky (from the geothermal fissures use to fuel the furnaces) snowy (being near the south pole) city is the capital of the Moogle lands. The dot on the ! of kupopolis Goug is home to countless smiths seeking to harness the bountiful and consistent natural heat native to the island. The Goug Smithing School is one of the few foreign institutions of higher learning that the Elves respect though the Viera care little for the climate or it products.

Country/Region: Goug is the Capital as well as a Country.

City Size: Large City

Population: 23,654

GP Limit: 40,000 GP

Ready Cash: 47,300,000

Alignment: neutral good

Racial Demographic: Isolated
Moogles: 22,707; Gnomes: 473; Humans: 236; Others: 238

Graphical Description: Goug is one giant land mass sitting near the south pole. It is almost always snowing and a smoke wafts around the city. Within the city limits the air is clean and breathable. Because of its reputation for clockwork inventions and new smithing techniques, there are many failed inventions laying in the underground. They cannot build outwards so they build upwards or into the sea.

Architecture Description: Many narrow streets winding around monstrous builds, and a sea of pom-poms traverse these streets daily. There are teleporters that will bring you to specific locations in Goug to make traveling through the city easier. The homes are usually quite close when your near the center of the city, while nearer to outskirts houses are sparse. The largest building in Goug is the Goug Smithing School where you can learn smithing, alchemy, and merchant trades. The School also houses the country's ley line of Fire. The smoke from the furnaces and snow from the outside do not affect the climate inside the city. The city itself is generally quite warm almost as if it was in a constant spring.

Economy: Goug's money comes from constant buying and selling with other countries.

National Relations: Goug is very well known for trading with any nation. They do not go to war, the extent of their military is the town watch which is voluntary.

National Relations: They have good relations with all their trading nations, they do not take sides in political debates unless it concerns trading.

Government
Political System: Free Market System, there is a board which keeps tabs on all transactions and trading deals in and outside of Goug.

Laws:
1. Never turn away a customer
2. Never take sides in wars, we are always neutral

Religion: Religion varies between Moogles, crafters and traders ask for the gods' guidance and protection when creating items or shipping them.

Notable Organizations:
Kupo! merchants guild

Military: Voluntary Service

Citizens
Leader Advisory Board that always is odd numbered amount of members. Increases and decreases depending on how busy the economy becomes.

Highest Militant Authority: Sheriff: Fighter lvl-13
Guards: 236; Militia: 1,182

Highest Level NPC of each Class:
Barbarian: 1 level-13; 2 level-6; 4 level-3; 8 level-1;
Bard: 1 level-11; 2 level-5; 4 level-2; 8 level-1;
Cleric: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Druid: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Fighter: 1 level-13; 2 level-6; 4 level-3; 8 level-1;
Monk: 1 level-12; 2 level-6; 4 level-3; 8 level-1;
Paladin: 1 level-10; 2 level-5; 4 level-2; 8 level-1;
Ranger: 1 level-10; 2 level-5; 4 level-2; 8 level-1;
Rogue: 1 level-11; 2 level-5; 4 level-2; 8 level-1;
Sorcerer: 1 level-13; 2 level-6; 4 level-3; 8 level-1;
Wizard: 1 level-12; 2 level-6; 4 level-3; 8 level-1;
Adept: 1 level-11; 2 level-5; 4 level-2; 972 level-1;
Expert: 1 level-16; 2 level-8; 4 level-4; 8 level-2; 60 level-1;
Noble: 1 level-11; 2 level-5; 4 level-2; 972 level-1;
Warrior: 1 level-12; 2 level-6; 4 level-3; 105 level-1;
Commoner: 1 level-20; 2 level-10; 4 level-5; 8 level-2; 21,329 level-1;

Notable People
Elm Ferror

Maps
(link maps of city here and DMs will smile)

Fun Facts
- If a Moogle loses its pom-pom they will undergo a week of depression until it grows back.
- When saying the Moogle phrase "kupo" as an outsider. You may say "ku" in any octave you wish, but "po" must be of higher octave, depending on the mood of the conversation. Usually two octaves higher is the standard. Also you must do a noticable head tilt when saying "kupo", if you do not it is considered an insult upon the Moogle language.

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