note: city name should be title of page
note2: helpful technical guidelines for creating your city are on page 137 of the DMG
note3: if the description is italicized that means its technical information that what is written holds weight to the DMs. it needs to be calculated by the dmg or preferably the city generator

Summery: Small Farming town that has recently grown into a minor trading post and a way-stop for travelers. Know for the kindness of the local residents, an oasis in the war troubled Hume Balkins.

Country/Region: Hume Balkins

City Size: Hamlet

Population: 268

GP Limit: 100

Ready Cash: 1300

Alignment: Lawful Good

Racial Demographic: Intergrated
Humans: 99; Halflings: 53; Dwarfs: 48; Half Orc: 26; Other: 18; Half-Elves: 13; Elves: 8; Mongrel Folk: 3

Graphical Description: (what the surrounding area looks like terrain wise)

Architecture Description: Smaller study houses some of which that have basements. The town is built close together to minimize time outside during winter. It is surrounded by small farms.

Economy: The economy is built around a farming community that grew to become a small trading outpost that provides a decent standard of living to it's residents; Some of the residents are even better off, being able to send their kids to the newly built local wizards academy.

National Relations: Too small

Political System: Governed mainly by the capital to the north; however, The town has a mayor that works in conjunction with the sheriff. Everybody knows them and likes as they generally take citizens suggestions and questions to heart.

Laws: Laws are fairly standard with most coming in the forms of dictates from the capital.

Religion: Three temples reside in the city: The largest being devoted to Pelor as he provides the life giving sun needed to grow the produce during the warm season, the second largest temple is devoted to Aengrist, a god whose worshipers aim to make the frostfell a safer and more lawful place; This is why the town is partially know as a haven for refugees seeking to escape not only a harsh physical climate but a harsh social climate as well. Recently a sect devoted to Yollanda has built a church, due to the large amount of halflings that reside in the town.

Notable Organizations: (Link any groups that are based in this city)

Military: Guards: 2; Militia: 13

Leader (who the leader is, why they are the leader. link to leaders page)

Highest Militant Authority: Sheriff: Warrior lvl-6

Highest Level NPC of each Class:
Barbarian: 1 level-1;
Bard: 1 level-1;
Cleric: 1 level-4; 2 level-2; 4 level-1;
Druid: 1 level-4; 2 level-2; 4 level-1;
Fighter: 1 level-3; 2 level-1;
Paladin: 1 level-1;
Ranger: 1 level-10; 2 level-5; 4 level-2; 8 level-1;
Rogue: 1 level-2; 2 level-1;
Sorcerer: 1 level-1;
Wizard: 1 level-2; 2 level-1;
Adept: 1 level-3; 9 level-1;
Expert: 1 level-10; 2 level-5; 4 level-2;
Noble: 9 level-1;
Warrior: 1 level-6; 2 level-3; 1 level-1;
Commoner: 1 level-3; 195 level-1;

Notable People: (Link important people from this city here)

Doesn't have one, not big enough.

Fun Facts
A Harvest festival is held every year to not only be thankful for a bountiful harvest but to also prepare and give reverence to the coming winter.

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